Neil and Andrew started to push pixels like men possessed, and after a short while our first soviet character was born for our game. It wasn’t long before we had all our characters and “flatules” designed. Meanwhile, Gareth got cracking with CraftyJS and had created some simple game logic along with aspects like collision detection and score counting. Not only did the team learn some new skills and find out first-hand just how powerful HTML5 can be for producing in-browser games, but they also had plenty of fun in the process of making the game.
In just two hours, Cyber-Duck’s finest created a complete game, "Soviet Flatulence Roundup” – feel free to have a go! Gareth Drew, Cyber-Duck developer commented: “This session really got our creative juices going and after some small tweaks we decided to work on some other hacks; such as an Instagram time-lapse gif maker based on locations of photos.”
At the end of a weekend of thinking and hacking, many of the projects were shown off at the demo and drinks session on Sunday night. Many projects utilised the open source project PopcornJS, where videos become interactive and an especially impressive project by Joe Dytrych & Alasdair Blackwel called “code cards”.
Mozilla is a true pioneer open source space and clearly have a goal for web making to be as accessible to as many people as possible. They continue to pursue this goal by throwing sponsored code parties and through educating tomorrow’s generation of designers and coders. This can only be a good thing, ensuring the internet remains a powerful and open resource for years to come.